News From The Front – Patch 1.2 Deployed To The PTRs, Full Patch Notes Released
Nothing prepares a Trooper more for deployment than having the most up to date intelligence direct from the battlefield. If you’re looking for the latest and greatest Trooper intel, you’ve come to the right place.
Written By: Andy Muchmore
Patch 1.2 Is Now Live On The PTRs, Mega Patch Notes Released
Late Friday night BioWare released Patch 1.2 onto the TOR Public Test Realms. Anyone can now apply to play, and more importantly test the changes coming in the 1.2 release.
For those players lucky enough to get an invite to the PTRs there are a few perks you can receive. If you play a character to level 10 you will get an exclusive in-game title for all of your characters once Patch 1.2 goes live. Additionally, if you complete Chapter One on the PTRs you will receive a second exclusive in-game title for all of your characters!
TLDNR
Along with the deployment of Patch 1.2 to the PTRs also comes the full PTR Patch notes. This wall of text is highly informative and sheds light on all of the changes that are coming to the game. If you’ve got quite a bit of time and feel like a good read, you can view the entire Patch 1.2 PTR Patch notes here. Otherwise we’ve listed some of the highlights from each category below.
From the Patch 1.2 PTR patch notes:
Highlights (New Features)
- Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
- Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
- Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
- Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
- Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
- A new tier of gear has been added for both PvP and PvE.
- Ranked Warzones are here! Players can now queue up and participate in PvP matchups to rank themselves against the competition.
- Players can now customize their User Interface by moving and resizing UI elements!
- A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Nightmare Lands region on Voss.
Classes And Combat
- As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
- Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.
- Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System.
- In-combat revival abilities (Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.
- The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.
- Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new “Combat Logging” section of the preferences menu. This must be enabled for combat messages to appear in the chat window.
- The “Combat Logging” section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars – The Old RepublicCombat Logs directory in the My Documents folder. Warning: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.
Trooper Class Changes – General
- Full Auto’s attack animation now begins more quickly to improve reactiveness and faction balance.
- Mortar Volley’s animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.
Trooper Class Changes – Commando
- Concussion Charge now triggers snare visual effects on affected targets.
- Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
- Cure now costs 1 Energy Cell (down from 2).
Commando Changes – Gunnery
- Charged Barrier now provides 1% damage reduction per stack.
- Curtain of Fire: the chance to trigger this effect has been increased significantly.
- Demolition Round’s damage output has been increased by approximately 10%.
- Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
- Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.
- Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.
Commando Changes – Combat Medic
- Field Training now increases critical chance by 1% per point.
- Field Triage now reduces the cost of Medical Probe by 1 (down from 2).
- Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
- Kolto Residue now increases all healing received by 3% (down from 5%).
- Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.
- Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).
- Trauma Probe now costs 2 Energy Cells to activate.
Commando Changes – Assault Specialist
- Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
Trooper Class Changes – Vanguard
- Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.
- Fire Pulse’s visual effect more accurately represents its functionality.
- Riot Strike no longer costs Energy Cells.
- Animation timing issues with Energy Blast have been addressed.
- The hit timing delay on Explosive Surge has been improved.
Vanguard Changes – Shield Specialist
- Ceramic Plating: the Absorb amount gained from this skill has been slightly reduced.
- Counter Attack is now a 3-point skill.
- Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
- Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.
- Smoke Grenade is no longer limited by the global cooldown.
Vanguard Changes – Tactics
- Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect.
- Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.
Vanguard Changes – Assault Specialist
- Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
Companion Characters
- Companion gifts are now stackable.
- The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.
- The C2 Droid Corporation and their competitors, the 2V Droid Corporation, have developed a series of new sensors for their products, the C2-N2 and 2V-R8 that significantly improve the Droids’ Crew Skill efficiency and critical success chances. These products may be purchased via the Legacy Repair Astromech unit on the player’s ship (once unlocked).
- Additionally, the C2-N2 and 2V-R8 Droids have had their personality matrices upgraded with an experimental emotional response chip, allowing them to accept gifts and tokens of appreciation. The Crew Skill performance of these units will increase upon acceptance of these goods.
Crew Skills
- On critical successes, crafted Custom (orange) gear now receives an Augment slot.
- The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.
- When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.
- Crafting materials obtained via endgame content now stack in the player’s inventory. They no longer bind on pickup.
- Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.
- Augments can now be crafted by several professions.
- The Crafting window now displays the correct number of items when crafting from a schematic that yields more than 1 item.
- Crafting Trainer tutorial missions can now be completed alternatively on the Fleets or on Coruscant or Dromund Kaas.
Flashpoints And Operations
- Kaon Under Siege has been removed from the mission [WEEKLY] Galactic Conflicts. It is now part of a new mission combined with Lost Island: [WEEKLY] Rakghoul Conflicts.
- Lost Island is now part of the following missions: [DAILY] Emerging Conflicts V and [DAILY] Galactic Conflicts.
- It is no longer possible to share certain Flashpoint missions with party members who are on preliminary steps of that mission, as they could cause mission blocking issues.
- Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.
- Lockouts have been removed from Hard Mode Flashpoints.
- You will no longer lose access to a Flashpoint phase immediately after defeating the final boss. Access is removed upon completing the [FLASHPOINT] mission.
- Normal Mode is now labeled “Story Mode” for Operations.
- Credit rewards for defeating Operations bosses have been significantly increased.
- Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.
Items And Economy
- Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.
- The variety of stats and modifications for new endgame items is substantially higher compared to that of older endgame items.
- Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.
- Several unusual crystal formations have been reported in the mountainous regions of Alderaan.
- Sniper Rifles no longer drop for Republic players.
- The cost of Tionese gear (in crystals and commendations) has been substantially reduced.
- A set of modifiable Techblades and Techstaffs has been added to the game.
- The Galactic Trade Network’s commission for both neutral and faction-based terminals is now 6%.
Legacy
- Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.
- Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.
- Legacy names now display immediately once the player chooses one.
Missons And NPC’s
- Usable mission items can now be activated from the tracked mission log that appears on the right side of the screen.
- Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).
- Map notes for a large number of missions have been updated and are now more accurate, and many missing map notes have been added.
- Troopers now receive the Item Modification tutorial correctly.
- Fleet Passes are now rewarded to players that complete Chapter 1 and 2 of their class story, and new quick travel items are available as rewards for Inquisitors, Agents, Consulars, and Troopers, who must travel to the Citadel, Jedi Council, or Senate at the end of these Chapters.
PvP
- The Warzone Commendation cap has been increased to 2000 (up from 1000).
- PvP stats, such as kills, Group Rating, Solo Rating, MVP votes received, total Warzone wins, and more are now tracked and can be seen on the Warzone Window. Highest Solo and Group Ratings can also be seen on the Character page. Highest Solo and Group Ratings can also be seen on the “Who” list.
Space Combat
- The experience rewarded for some “one time” Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.
- Players who are away too long while in Space Combat Missions are now logged out.
- Large ships more readily display surface damage as the attached hardpoints are destroyed.
Think that was a long list? That was only about 25% of the changes coming to the game in Patch 1.2. It’s looking to be an incredibly massive game update! Early April can’t get here fast enough!
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Tags: 2V-R8, Alderaan, Andy Muchmore, Assault Specialist, Augmented, Bioware, C2-N2, Ceramic Plating, Chapter 1, Chapter 2, Chapter 3, Charged Barrier, Charged Bolts, Citadel, combat log, Combat Medic, Combat Tactics, Combat Training Dummies, Commando, Companions, Concussive Charge, Coruscant, Counter Attack, Crew Skills, Cure, Curtain of Fire, Demolition Round, Dromund Kass, EA, Electronic Arts, Energy Blast, Explosive Conflict, Field Training, Field Triage, Fire Pulse, Flashpoints, Fleet Pass, Full Auto, Galactic Trade Network, Gav Daragon, Grav Round, Group Rating, GTN, guild bank, guilds, Gunnery, Hard Mode, Hearttrigger Patch, Hoth, Hutta, Imperial Agent, Ionic Accelerator, Jedi Consular, Jedi Council, Kaon Under Siege, Karagga’s Palace, Kolto Recharge, Kolto Residue, Kolto-Bomb, Korriban, Legacy System, LucasArts, MMOs, Mortar Volley, Muzzle Fluting, MVP, Nightmare Mode, Normal Mode, Novare Coast, Operations, Ord Mantell, Patch 1.2, Plasma Cell, Power Screen, Psych Aid, PTR, PvE, PvP, Reanimation, Republic Trooper, Resuscitation Probe, Revival, Riot Strike, Senate Tower, Shield Specialist, Sith Inquisitor, Smoke Grenade, Sniper Rifle, Solo Rating, space combat, Star Wars: The Old Republic, Story Mode, Supercharge Cells, SWTOR, Tactics, Tauntaun, Tenacious Defense, The Lost Island, TOR, Trauma Probe, Trooper, Tython, Vanguard, Voss, Warzon, Warzone Commendations, Ziost Shadow, [DAILY] Emerging Conflicts V, [DAILY] Galactic Conflicts, [WEEKLY] Galactic Conflicts, [WEEKLY] Rakghoul Conflicts



March 18th, 2012 at 2:51 pm
Hey just reading you through your site and this add on the public test servers.
Not sure if it’s a mis-print or if you have just been misinformed but anyone can play on the public test servers and get to dive into the new features.
It’s just the lvl 50 testing and character transfer is reserved for those guilds that applied and were accepted.
Loving your site btw guys
March 18th, 2012 at 5:11 pm
Hey Grizz – thanks for the clarity – we’ll make an update