Command Decisions is a column where Republic Troopers can get the skinny on the ins and outs of guilds and the officers and members that keep them running like well-oiled war machines.
Written By: Lady Republic
Hello, and welcome my first article for Republic Trooper’s Command Decisions column – a place to talk about all things guild-related. As some of you may know, I used to write Council Chambers, which was the guild management and advice column over on the former Ask A Jedi. We’ve always enjoyed a close partnership with the folks at Republic Trooper, and I’m delighted to be able to continue writing about guilds and troubleshooting over here! On that note, as with my former columns – always feel free to post in the comments section below with any questions, topics for advice, suggestions, or helpful feedback.
This week, we’ll be talking about one of the new features introduced in Patch 1.2 – Guild Banks. Guild banks in TOR are very helpful – but also very expensive. In fact, to purchase all 7 tabs for your new guild bank, you will be spending a total of 59,910,000 credits. At the Guild Summit in March, the developers said that in their demographic data, the average player only has about 400,000 credits at any given time. So – saving up for nearly 60 million credits is a serious endeavor.Ask A Jedi, Bioware, Council Chambers, EA, Electronic Arts, guild, guild bank, guild master, Guild Summit, guilds, Lady Republic, LucasArts, Patch 1.2, Star Wars: The Old Republic, SWTOR, TOR