When the weekend rolls around it’s time to relax, grab a cold one, sit down with your squad, and catch up on some scuttlebutt. RT is here to provide you with some things that are worthy of talking about over a good pint with a few friends.
Written By: David Souza
Rock, Paper, Shotgun, Content!
I’ve said it before, and I’ll say it again. Content is King. I didn’t make that up and I wasn’t the first to say it in regards to MMOs, the guys who started EverQuest were. It’s an axiom that applies to all gaming but is especially important to MMOs, which aren’t supposed to last days, or weeks, or months but years. Everyone has criticisms about what they want in a product, and The Old Republic is no different. One thing that is clear though is that people need more to do in TOR, and Daniel Erickson stopped by over at RPS to talk about that and some other cool stuff.
Some Points About Legacy…
As I’ve mentioned in past articles the Legacy system is like Superman with amnesia; really powerful but still capable of so much more than it is currently being applied to in game. The folks over at TORWars have put to paper an interesting piece that gives even more suggestions on what to do with the Legacy system. Personally, I’m a big fan of the idea of XP giving alternate currency in the form of “Legacy Points” with which to purchase Legacy abilities. If you’re not busy leveling up your 7th alt go check it out here!
Free At Last, Free At Last! Or Maybe Not
Whether you call it by Free to Play, F2P or Freemium the burgeoning movement within the gaming industry to put out games that cost nothing initially but monetize through future purchases that enhance gameplay is gaining momentum. Okay, let’s speak plainly; it’s becoming a mainstream movement. Though BioWare has stated—quite plainly, and on several occasions—that The Old Republic will not be going F2P there are some compelling arguments as to why this might be a sensible move for the titan of RPGs. And, as luck would have it, the brilliant team over at MMORPG.com has put together some viewpoints as to why such a move makes sense for BioWare’s blockbuster title.
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Tags: Bioware, Daniel Erickson, David Souza, EA, Electronic Arts, EverQuest, F2P, Legacy System, LucasArts, MMORPG.com, MMOs, Rock Paper Shotgun, RPGs, Star Wars: The Old Republic, SWTOR, TOR, TORWars