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The Rules Of Engagement – Patch 1.2 And The Combat Medic

The Rules Of Engagement – Patch 1.2 And The Combat Medic

The Rules of Engagement is the column that provides Republic Troopers with highly detailed intel on everything a Trooper needs to know to adapt and overcome on and off the battlefield.

Our resident Combat Medic goes in-depth in discussing changes to the Advanced Class in Patch 1.2: Legacy

In Patch 1.2, Medics face a change in their deployed abilities. Now that we’ve gotten our hands on the live patch, here is what we’ve found.

Let’s look at each change separately.

The Rules Of Engagement – Patch 1.2 And The Combat Medic

Posted by Mike

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Thirty Six Hours – At The Last

Thirty Six Hours - At The Last

We lay low in the shell holes for there are no longer any proper trenches. The continuous bombardment reduces their depth in some areas to less than a meter. It is enough to lay down and close one’s eyes and wait for the next shell to claim him.

Kat and I never stay in one place too long. We move from hole to hole, crawling beneath wire and leaping over pools of gas and blood. The gas came regularly for a time but it is only dangerous in the low places now and we have removed our masks.

The sun is well up and we are clearly seen by the enemy. Snipers shoot at any hints of uniform or helmet and often their bolts find flesh and bone. A sergeant lost his hand when he tossed out his smoke stick.

Thirty Six Hours - At The Last

Posted by Mike

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The Weekend Furlough – BioWare Has Constructed A New Banhammer!

The Weekend Furlough – BioWare Has Constructed A New Banhammer!

When the weekend rolls around it’s time to relax, grab a cold one, sit down with your squad, and catch up on some scuttlebutt. RT is here to provide you with some things that are worthy of talking about over a good pint with a few friends.

BioWare Bringing Down the Hammer!

I’ve always hated cheating. In fact, I think what makes heroes so much more interesting than villains is that they manage to win even without resorting to underhanded tactics. At the same time I’m not a snitch, and I’ve always been more likely to tell someone he’s being a negative member of the community (perhaps a bit more graphically) and let him go about his shady dealings until the real authorities catch him red-handed. Well, BioWare has been gearing up The Old Republic to do just that and I wish them continued success in bringing down all those who knowingly exploit the game.

The Weekend Furlough – BioWare Has Constructed A New Banhammer!

Posted by Dave

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Always in Motion is The Future – What Legacy Will TOR Leave Us?

Always in Motion is The Future – What Legacy Will TOR Leave Us?

Always in Motion is The Future is our column that deals with general news and information regarding The Old Republic based facts and finally spiced with the unique perspective of Republic Trooper.

The Legacy system was one of the core features which were highlighted by BioWare long before The Old Republic found its way onto millions of PCs spanning the globe. A system that builds upon each character’s achievements to pass down power, knowledge and items to later generations…

The Legacy system is a treasure trove for players who enjoy playing several different characters. There are some problems inherent with the system however. Most notably is the fact that nearly all of the features currently implemented with the Legacy system are tailored only for that single purpose of playing multiple characters, colloquially known as “alts” in the MMO-space.

In my opinion this accentuates an already common problem with The Old Republic, and that is the fact that players don’t feel particularly invested in any single character. Roleplaying games often build community around a player playing a particular character, and even when alting many players are still referred to by their “main” character’s name. Alting has become more and more common over the evolution of the MMO however, and The Old Republic seems to be the first title to take such a keen focus around the idea with the Legacy system.

Always in Motion is The Future – What Legacy Will TOR Leave Us?

Posted by Dave

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The Mess Hall – In The Event Of Plague…

The Mess Hall – In The Event Of Plague...

Welcome to the Mess Hall, where every other week we will lay bare a new topic to be discussed on the upcoming episode of Combat Chatter. This is the Mess Hall, so eat up, get loud and say what you have to say! There are no ranks here…

One of the most controversial features that MMOs have offered for over 10 years is the inclusion of live events in a game. I say this not because such events aren’t usually welcomed by the majority of the playerbase, but more because the actual success of such promises has been dubious at best. In some cases the events are so sporadic as to be nearly non-existent, while in others the quality of the events is lackluster. Still yet some games offer live events that never manifest once the game launches.

The Old Republic has always been under heavy scrutiny by both players and critics alike, and that scrutiny has only intensified since BioWare successfully pulled off the largest AAA MMO launch to date. With few exceptions, however, BioWare has remained steadfast in its promises and has delivered one of the largest content updates any title has ever seen only four months after TOR went live.

The Mess Hall – In The Event Of Plague...

Posted by Dave

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