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Posts Tagged ‘Galactic Trade Network’

Command Decisions – Should I Stay Or Should I Go?

Command Decisions - Should I Stay Or Should I Go?

Command Decisions is a column where Republic Troopers can get the skinny on the ins and outs of guilds and the officers and members that keep them running like well-oiled war machines.

Written By: Lady Republic

Hello and welcome to another installment of Command Decisions, the column for guild leaders, officers, or anyone else interested in guilds and their management. Last time, we discussed guild banks – the pros and cons of them, and how to set up funding for them. This week, we’re looking at another issue entirely. Unless you’ve been living in a cave or off the net, odds are you’ve heard that The Old Republic has begun instituting server moves for a number of servers. The long term plans for this are still a bit murky, though rumors abound about the intention of creating “super servers” and such. What we do know in the short term is that a large number of servers have been marked as either origin (where you can transfer toons from) or destination (where you can transfer toons to) servers. There are multiple origin servers feeding into the same destination servers so far, so this does look like the first step in a larger server consolidation process. You can read more about the overall process here.

Now for individual players, this appears to be a pretty welcome direction. Many servers have suffered from low populations and Fleets with barely ten to twenty players online at peak hours. Moving to a larger population server opens up all sorts of welcome opportunities such as the ability to get flashpoint groups, faster PvP queue times, and people to buy or sell from on the GTN. What does it mean for guilds though? This week, let’s look at some of the pros and cons of the server transfer in TOR and how it impacts guilds.

Command Decisions - Should I Stay Or Should I Go?

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The Weekend Furlough – I’m Crafty!

The Weekend Furlough – I’m Crafty!

When the weekend rolls around it’s time to relax, grab a cold one, sit down with your squad, and catch up on some scuttlebutt. RT is here to provide you with some things that are worthy of talking about over a good pint with a few friends.

I’m Crafty!

Crafting is considered a core component in any contemporary MMO and some of the loudest complaints centering around the launch of The Old Republic have focused around the balance and usefulness of various crafting professions. BioWare is promising a sizeable overhaul to crafting in 1.2 with continuing focus on crafting throughout the life of the game. For those of you who are eagerly awaiting what patch 1.2 will bring to crafting the folks over at duffy.net have a great rundown here, which includes some information on space combat reward changes as well.

The Weekend Furlough – I’m Crafty!

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News From The Front – Patch 1.2 Deployed To The PTRs, Full Patch Notes Released

News From The Front - Patch 1.2 Deployed To The PTRs, Full Patch Notes Released

Nothing prepares a Trooper more for deployment than having the most up to date intelligence direct from the battlefield. If you’re looking for the latest and greatest Trooper intel, you’ve come to the right place.

Patch 1.2 Is Now Live On The PTRs, Mega Patch Notes Released

Late Friday night BioWare released Patch 1.2 onto the TOR Public Test Realms. Anyone can now apply to play, and more importantly test the changes coming in the 1.2 release.

For those players lucky enough to get an invite to the PTRs there are a few perks you can receive. If you play a character to level 10 you will get an exclusive in-game title for all of your characters once Patch 1.2 goes live. Additionally, if you complete Chapter One on the PTRs you will receive a second exclusive in-game title for all of your characters!

News From The Front - Patch 1.2 Deployed To The PTRs, Full Patch Notes Released

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The Rules Of Engagement – Making Money Without The Galactic Trade Network

The Rules Of Engagement – Making Money Without the Galactic Trade Network

The Rules of Engagement is the column that provides Republic Troopers with highly detailed intel on everything a Trooper needs to know to adapt and overcome on and off the battlefield.

Recently, there have been posts all over the official TOR forums about the inability to make money without using your crew skills to craft items for the Galactic Trade Network. It’s been said that if you don’t have Biochem, then making money is a pain. The GTN can be unpredictable. You list several items for what you would think is a good price but unless you dominate the market for that item, you are likely to be undercut. This can lead to credit loss in the long run.

Well, we’ve tracked how much money can potentially be made at doing space missions and a combination of Ilum and Belsavis Daily Missions. In contrast to the fluctuating GTN market, doing these missions each day is guaranteed money in your pocket.

The Rules Of Engagement – Making Money Without the Galactic Trade Network

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