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Posts Tagged ‘guild bank’

Command Decisions – Should I Stay Or Should I Go?

Command Decisions - Should I Stay Or Should I Go?

Command Decisions is a column where Republic Troopers can get the skinny on the ins and outs of guilds and the officers and members that keep them running like well-oiled war machines.

Written By: Lady Republic

Hello and welcome to another installment of Command Decisions, the column for guild leaders, officers, or anyone else interested in guilds and their management. Last time, we discussed guild banks – the pros and cons of them, and how to set up funding for them. This week, we’re looking at another issue entirely. Unless you’ve been living in a cave or off the net, odds are you’ve heard that The Old Republic has begun instituting server moves for a number of servers. The long term plans for this are still a bit murky, though rumors abound about the intention of creating “super servers” and such. What we do know in the short term is that a large number of servers have been marked as either origin (where you can transfer toons from) or destination (where you can transfer toons to) servers. There are multiple origin servers feeding into the same destination servers so far, so this does look like the first step in a larger server consolidation process. You can read more about the overall process here.

Now for individual players, this appears to be a pretty welcome direction. Many servers have suffered from low populations and Fleets with barely ten to twenty players online at peak hours. Moving to a larger population server opens up all sorts of welcome opportunities such as the ability to get flashpoint groups, faster PvP queue times, and people to buy or sell from on the GTN. What does it mean for guilds though? This week, let’s look at some of the pros and cons of the server transfer in TOR and how it impacts guilds.

Command Decisions - Should I Stay Or Should I Go?

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Command Decisions – You Can Take That To The Bank!

Command Decisions - You Can Take That To The Bank!

Command Decisions is a column where Republic Troopers can get the skinny on the ins and outs of guilds and the officers and members that keep them running like well-oiled war machines.

Written By: Lady Republic

Hello, and welcome my first article for Republic Trooper’s Command Decisions column – a place to talk about all things guild-related. As some of you may know, I used to write Council Chambers, which was the guild management and advice column over on the former Ask A Jedi. We’ve always enjoyed a close partnership with the folks at Republic Trooper, and I’m delighted to be able to continue writing about guilds and troubleshooting over here! On that note, as with my former columns – always feel free to post in the comments section below with any questions, topics for advice, suggestions, or helpful feedback.

This week, we’ll be talking about one of the new features introduced in Patch 1.2 – Guild Banks. Guild banks in TOR are very helpful – but also very expensive. In fact, to purchase all 7 tabs for your new guild bank, you will be spending a total of 59,910,000 credits. At the Guild Summit in March, the developers said that in their demographic data, the average player only has about 400,000 credits at any given time. So – saving up for nearly 60 million credits is a serious endeavor.

Command Decisions - You Can Take That To The Bank!

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News From The Front – Patch 1.2 Deployed To The PTRs, Full Patch Notes Released

News From The Front - Patch 1.2 Deployed To The PTRs, Full Patch Notes Released

Nothing prepares a Trooper more for deployment than having the most up to date intelligence direct from the battlefield. If you’re looking for the latest and greatest Trooper intel, you’ve come to the right place.

Patch 1.2 Is Now Live On The PTRs, Mega Patch Notes Released

Late Friday night BioWare released Patch 1.2 onto the TOR Public Test Realms. Anyone can now apply to play, and more importantly test the changes coming in the 1.2 release.

For those players lucky enough to get an invite to the PTRs there are a few perks you can receive. If you play a character to level 10 you will get an exclusive in-game title for all of your characters once Patch 1.2 goes live. Additionally, if you complete Chapter One on the PTRs you will receive a second exclusive in-game title for all of your characters!

News From The Front - Patch 1.2 Deployed To The PTRs, Full Patch Notes Released

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