Combat Chatter is back for another episode! This week Dave, Andy and Mike were joined by our industry insider, Nick, who works for a major MMO development company. We changed the format of the show for this episode to talk solely about all of the changes to TOE that were announced at this week’s Guild Summit. We covered general changes, PvE, PvP, the Legacy System, Crew Skills, Content and more! You can listen to the show, download the file, check out the guests and view the topics of discussion below.Bioware, Combat Chatter, EA, Electronic Arts, Guild Summit, LucasArts, Patch 1.1.5, Patch 1.2, podcast, Star Wars: The Old Republic, SWTOR, TOR
Posts Tagged ‘Patch 1.1.5’
TOR Patch 1.1.4 released earlier this week and it brought a lot of miscellaneous fixes and improvements to the game overall. Most notably, the enhancements to the Global Cool Down settings. However many players were hoping that another small fix would make it into the game. A fix so obvious, many of us were shocked it wasn’t in the game at release. What am I talking about? Well…the tried and true /roll or /random feature. Players have been asking for this feature since TOR was still in beta, and today they have cause to celebrate!
Today Amber Green, Live Community Coordinator for BioWare, posted the preliminary patch notes for patch 1.1.5 on the official forums and it looks like our beloved /roll and /random feature will be added into the game when the patch goes live! Patch 1.1.5 also brings along some other good fixes including: fixes to Operations loot, Ilum PvP performance, new high level color crystals, temporarily reduced speeder costs and more! While we don’t know the exact date that patch 1.1.5 is coming to the live servers, we do know it’s currently being tested on the PTR’s, so we can expect it in the very near future.Amber Green, Andy Muchmore, Bioware, EA, Electronic Arts, Ilum, LucasArts, Operations, Patch 1.1.5, PvP, speeders, Star Wars: The Old Republic, SWTOR, TOR