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Posts Tagged ‘Patch 1.2’

Command Decisions – You Can Take That To The Bank!

Command Decisions - You Can Take That To The Bank!

Command Decisions is a column where Republic Troopers can get the skinny on the ins and outs of guilds and the officers and members that keep them running like well-oiled war machines.

Written By: Lady Republic

Hello, and welcome my first article for Republic Trooper’s Command Decisions column – a place to talk about all things guild-related. As some of you may know, I used to write Council Chambers, which was the guild management and advice column over on the former Ask A Jedi. We’ve always enjoyed a close partnership with the folks at Republic Trooper, and I’m delighted to be able to continue writing about guilds and troubleshooting over here! On that note, as with my former columns – always feel free to post in the comments section below with any questions, topics for advice, suggestions, or helpful feedback.

This week, we’ll be talking about one of the new features introduced in Patch 1.2 – Guild Banks. Guild banks in TOR are very helpful – but also very expensive. In fact, to purchase all 7 tabs for your new guild bank, you will be spending a total of 59,910,000 credits. At the Guild Summit in March, the developers said that in their demographic data, the average player only has about 400,000 credits at any given time. So – saving up for nearly 60 million credits is a serious endeavor.

Command Decisions - You Can Take That To The Bank!

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The Rules Of Engagement – Patch 1.2 And The Gunnery Commando

The Rules Of Engagement – Patch 1.2 And The Gunnery Commando

The Rules of Engagement is the column that provides Republic Troopers with highly detailed intel on everything a Trooper needs to know to adapt and overcome on and off the battlefield.

Our resident Commando goes in-depth in discussing changes to the Advanced Class in Patch 1.2: Legacy

Earlier, I had given a review of the Trooper changes in Patch 1.2 concerning Combat Medics. This week I’d like to take a look at the Gunnery tree and analyze the changes we find there.

As before, let’s look at each change separately.

Charged Barrier now provides 1% damage reduction per stack

Pre-1.2: Provided 2% damage reduction per stack (5 stacks)
Change: 50% reduction in damage reduction (5% now vs 10% at 5 stacks)

The Rules Of Engagement – Patch 1.2 And The Gunnery Commando

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The Mess Hall – Warm and Contented?

The Mess Hall – Warm and Contented?

Welcome to the Mess Hall, where every other week we will lay bare a new topic to be discussed on the upcoming episode of Combat Chatter. This is the Mess Hall, so eat up, get loud and say what you have to say! There are no ranks here…

Legacy Patch 1.2 was The Old Republic’s first major content patch, and with it came a sizable amount of new things to do and see in BioWare’s seminal MMO. Now that the masses have had a month to consume, assess and digest all that new content people have varying opinions on the current state of TOR, and what Patch 1.2—and future patches—will mean to the livelihood of the game.

I know many people (myself included) have been playing more since 1.2 went live, but the dilution of the population on the servers is unmistakable. It has now been confirmed that The Old Republic has shed about 400,000 of its initial subscriber base which would account for a noticeable lack of active players in game. While early subscriber attrition is to be expected in any MMO the question remains…what will BioWare do about the future health of those of us who are still active in TOR?

So let us know, in broad terms, your thoughts about The Old Republic’s most recent patch and the needs for Patch 1.3. Fire away below!

The Mess Hall – Warm and Contented?

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Combat Chatter, Episode 13: Combat Medic, Plays Like A Combat Medic

Combat Chatter, Episode 13: Combat Medic, Plays Like A Combat Medic

Combat Chatter is the official podcast of RepublicTrooper.com

Combat Chatter is back for another episode! This week Dave, Andy and Mike spoke about changes to the Combat Medic Advanced Class in patch 1.2, the new Explosive Conflict Operation, farming Hoth for mega credits, Legacy System system companion buffs, the Rakghoul Pandemic, as well as our most recent Mess Hall poll. You can listen to the show, download the file, check out the guests and view the topics of discussion below.

Combat Chatter, Episode 13: Combat Medic, Plays Like A Combat Medic

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The Rules Of Engagement – Patch 1.2 And The Combat Medic

The Rules Of Engagement – Patch 1.2 And The Combat Medic

The Rules of Engagement is the column that provides Republic Troopers with highly detailed intel on everything a Trooper needs to know to adapt and overcome on and off the battlefield.

Our resident Combat Medic goes in-depth in discussing changes to the Advanced Class in Patch 1.2: Legacy

In Patch 1.2, Medics face a change in their deployed abilities. Now that we’ve gotten our hands on the live patch, here is what we’ve found.

Let’s look at each change separately.

The Rules Of Engagement – Patch 1.2 And The Combat Medic

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