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Posts Tagged ‘PvE’

Command Decisions – Should I Stay Or Should I Go?

Command Decisions - Should I Stay Or Should I Go?

Command Decisions is a column where Republic Troopers can get the skinny on the ins and outs of guilds and the officers and members that keep them running like well-oiled war machines.

Written By: Lady Republic

Hello and welcome to another installment of Command Decisions, the column for guild leaders, officers, or anyone else interested in guilds and their management. Last time, we discussed guild banks – the pros and cons of them, and how to set up funding for them. This week, we’re looking at another issue entirely. Unless you’ve been living in a cave or off the net, odds are you’ve heard that The Old Republic has begun instituting server moves for a number of servers. The long term plans for this are still a bit murky, though rumors abound about the intention of creating “super servers” and such. What we do know in the short term is that a large number of servers have been marked as either origin (where you can transfer toons from) or destination (where you can transfer toons to) servers. There are multiple origin servers feeding into the same destination servers so far, so this does look like the first step in a larger server consolidation process. You can read more about the overall process here.

Now for individual players, this appears to be a pretty welcome direction. Many servers have suffered from low populations and Fleets with barely ten to twenty players online at peak hours. Moving to a larger population server opens up all sorts of welcome opportunities such as the ability to get flashpoint groups, faster PvP queue times, and people to buy or sell from on the GTN. What does it mean for guilds though? This week, let’s look at some of the pros and cons of the server transfer in TOR and how it impacts guilds.

Command Decisions - Should I Stay Or Should I Go?

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The Rules Of Engagement – Patch 1.2 And The Gunnery Commando

The Rules Of Engagement – Patch 1.2 And The Gunnery Commando

The Rules of Engagement is the column that provides Republic Troopers with highly detailed intel on everything a Trooper needs to know to adapt and overcome on and off the battlefield.

Our resident Commando goes in-depth in discussing changes to the Advanced Class in Patch 1.2: Legacy

Earlier, I had given a review of the Trooper changes in Patch 1.2 concerning Combat Medics. This week I’d like to take a look at the Gunnery tree and analyze the changes we find there.

As before, let’s look at each change separately.

Charged Barrier now provides 1% damage reduction per stack

Pre-1.2: Provided 2% damage reduction per stack (5 stacks)
Change: 50% reduction in damage reduction (5% now vs 10% at 5 stacks)

The Rules Of Engagement – Patch 1.2 And The Gunnery Commando

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The Rules Of Engagement – Patch 1.2 And The Combat Medic

The Rules Of Engagement – Patch 1.2 And The Combat Medic

The Rules of Engagement is the column that provides Republic Troopers with highly detailed intel on everything a Trooper needs to know to adapt and overcome on and off the battlefield.

Our resident Combat Medic goes in-depth in discussing changes to the Advanced Class in Patch 1.2: Legacy

In Patch 1.2, Medics face a change in their deployed abilities. Now that we’ve gotten our hands on the live patch, here is what we’ve found.

Let’s look at each change separately.

The Rules Of Engagement – Patch 1.2 And The Combat Medic

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Combat Chatter, Episode 12: It’s Here!

Combat Chatter, Episode 12: It's Here!

Combat Chatter is the official podcast of RepublicTrooper.com

Combat Chatter is back for another episode! This week Dave, Andy and Mike talked about all of the changes that are now live with Patch 1.2: Legacy. The team discusses the Legacy System, crafting changes, new Operations, Flashpoints and PvE content, PvP, the overall state of the game, as well as our most recent Mess Hall poll. You can listen to the show, download the file, check out the guests and view the topics of discussion below.

Combat Chatter, Episode 12: It's Here!

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The Rules Of Engagement – Gut

The Rules Of Engagement – Gut

The Rules of Engagement is the column that provides Republic Troopers with highly detailed intel on everything a Trooper needs to know to adapt and overcome on and off the battlefield.

For those new to the Trooper class, trying out a new advanced class, or just looking for more information on certain abilities, Republic Trooper is pleased to highlight a number of essential Trooper abilities, skills and the tactics for using them.

Today we focus on the Vanguard’s Gut ability, which can be obtained at level 20 in the Tactics tree.

The Rules Of Engagement – Gut

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