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Posts Tagged ‘World of Warcraft’

Always In Motion Is The Future – A Fully Automatic Mortar Volley Of Controversy

Always In Motion Is The Future - A Fully Automatic Mortar Volley Of Controversy

Always in Motion is The Future is our column that deals with general news and information regarding The Old Republic based facts and finally spiced with the unique perspective of Republic Trooper.

Full Auto and Mortar Volley are two of the Gunnery Commando’s bread and butter abilities. They are both received early in the leveling process (at level 3 and level 10, respectively) and not only do they help carry you to Level 50, they form a very important part of a Gunnery Commando’s DPS and utility at max-level.

Always In Motion Is The Future - A Fully Automatic Mortar Volley Of Controversy

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The Weekend Furlough – It’s Not The Flavor, It’s The Texture…

The Weekend Furlough - It's Not The Flavor, It's the Texture...

When the weekend rolls around it’s time to relax, grab a cold one, sit down with your squad, and catch up on some scuttlebutt. RT is here to provide you with some things that are worthy of talking about over a good pint with a few friends.

One of the recent hot topics surrounding The Old Republic is that of the client’s rendering of graphics textures. While I understand the concern for those with high end machines—being such a user myself—I must say that the game’s visual appearance is already on the high-end of the spectrum for contemporary MMOs and I’m not sure I would consider this a priority over many other aspects to be addressed, all things considered. In any case, it IS of concern to many players and Stephen Reid chimed in with a highly detailed response which closes with the following assurances for the playerbase.

The Weekend Furlough - It's Not The Flavor, It's the Texture...

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Always In Motion Is The Future – Security Is The Key

Always In Motion Is The Future - Security Is The Key

Always in Motion is The Future is our column that deals with general news and information regarding The Old Republic based facts and finally spiced with the unique perspective of Republic Trooper.

Interrupting your regularly scheduled transmission for this very important message: Get the Physical Security Key. It is one of the best tools available to keep your account safe and as you know, Troopers like to keep things secure. Beginning transmission…

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Always In Motion Is The Future – Gunnery PvP Impressions

Always In Motion Is The Future - Gunnery PvP Impressions

Always in Motion is The Future is our column that deals with general news and information regarding The Old Republic based facts and finally spiced with the unique perspective of Republic Trooper.

The Gunnery tree in the Commando Advanced Class is a popular one, and my personal favorite. We’re the kings of AoE damage, do excellent single target damage – especially with a full 5-stack of Grav Round and Demolition Rounds – and possess much utility and good survivability.

But you can’t have it all. While it shines in PvE Gunnery, in your humble scribe’s opinion, is not exactly the most overpowered of PvP builds. Quite the opposite, in fact – it may be one of the weakest ones. Largely this is because of mobility issues – our need to channel many of our abilities. Other than Explosive Round, Sticky Grenade, and Hammer Shot, all of our Gunnery abilities are either channeled or require a channeled ability to be fully used (Demo Round, High Impact Bolt). A Gunnery Trooper really doesn’t have many options when on the run.

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Always In Motion Is The Future – Slow And Steady Wins The Race?

Always In Motion Is The Future - Slow And Steady Wins The Race?

Always in Motion is The Future is our column that deals with general news and information regarding The Old Republic based facts and finally spiced with the unique perspective of Republic Trooper.

If I’d had my way I would have taken Early Game Access and launch week off work. Sadly, due to family obligations over the Christmas holiday and various other personal matters throughout the year, I didn’t have the paid vacation or sick time from work to support my desired three weeks off. I finally got into the EGA round about the 2nd or 3rd day and played as much as I possibly could before we had to leave our Mid-Atlantic home to travel to Florida for Christmas week. This was roughly seven days without computer access, and more importantly, without access to MY computer which is where SWTOR is loaded.

It was torture.

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